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CJ Chun

cj.chun91@gmail.com I cj.chun@craftyapes.com

 

Head of CG I CG Lead I Technical Director I CG Supervisor I CG Character / Environment Modeler I CG Artist I Look Development Artist

Proficient: Arnold I Mental Ray I Autodesk Maya I Mari I Nuke I Houdini I Photoshop I UV Layout I Z-Brush I Mudbox I After Effects

 

CJ Chan Jun Chun 

Current Role

  •  CG Supervisor at Crafty Apes New York

Reputation & Approach

  • Known for being willing to take on challenging projects, leading and guiding teams to the right way, with a positive attitude toward problem-solving and learning across all facets of CG. 

  • Emphasizes both technical excellence and creative storytelling. His experience spans supervising teams and guiding CG aspects through the production pipeline, not just individual modeling, texturing, rigging and other  aspects.

 

Previous Experience

  • He has been picked to attend among nine leaders in the art industry in NYC, government–industry roundtable with the First Lady of South Korea during 2025 UN conference. He represented VFX industry, addressing the global competitiveness of Korean CG/VFX. Emphasized the importance of creative storytelling over technical perfection, advocated for fair treatment of creators, and highlighted the need for sustainable budget frameworks and international exchange programs to strengthen K-content’s position in the global market.

  • Prior to Crafty Apes, Chan was at The Molecule VFX. He spent seven years there, progressing through roles from CG Generalist up through Head of CG.

  • He also worked freelance and held various CG / modeling / texture / VFX roles in New York and Seoul before his tenure at The Molecule.

  • Earlier in his career in Seoul, he founded a VFX company within Korea, and worked with studios and media outlets there.

 

Throughout his career, Chan Jun Chun has worked on episodic television, feature films, and commercial projects. Some clients and productions include Disney, Hulu, Sony Pictures, HBO, CBS, Amazon, Netflix among others.

 

WORK EXPERIENCE

 

NEW YORK

CG Supervisor at Crafty Apes NY

Feb 2022 - Present

Head of CG at the Molecule VFX

March 2020 Promoted - Feb 2022

CG Lead I Technical Director 

March 2019  - March 2020

 

CG Lead 

March 2018 Promoted - Feb 2019

 

CG Assets Supervisor I Lead Modeler

March 2017 Promoted - Feb 2018

 

CG Generalist I 3D modeler

March 2016 - March 2017

 

Freelance I CG Generalist at Digital Evolution NYC

November 2016 - December 2016

 

Freelance I CG Generalist at Fenrir Studios

September 2016 - October 2016

 

Freelance I CG Modeler & texture artist at Framestore NY

January 2016 - April 2016

 

Freelance I CG Modeler & texture artist at Bloop Animation

January 2016 - April 2016

 

Freelance I CG Modeler & texture artist at BioDigital

November 2015 - December 2016

 

Freelance I CG Modeler & texture artist at Stardust Studios 

September 2015 - October  2015

 

Freelance I CG Generalist at Edit One

August 2015 - September 2015

 

 

 

 

COMPETITION

 

 

Blizzard Entertainment University Relations

World of Warcraft Azeroth TOP 10 Selected

 

US Microsoft Students for Partners

Windows Phone Application design competition 

Application Team Title: Blogsphere

 

SEOUL I KOREA

CEO I CG Asset Director I Producer at Carpediem Entertainment

January 2012 - 2015

CG Artist I Jr. Technical Director at Innu Media

May 2014 - March 2015

Freelance I CG Modeler & texture artist at X4 Design Branding

June 2012 - September 2014

Freelance I CG Modeler & VFX artist at MBC

June 2013 - August 2013

3D Internship I 3D Artist at MACROGRAPH 

June 2012 - Sept 2012

Internship I Assistance Producer at KBS 

June 2011 - August 2011

education

School of Visual Arts 15'

B.F.A. Computer Art and Visual Effects

All that Art Institute 11'

Advertising and Film

Centennial Christian School 10'

Automotive Design

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SVA Thesis - 2015

School of Visual Arts   BFA CAM
Senior Thesis - AREA 52
Directed by Chan Jun Chun
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All Images ©CJ Chun, 2015-2022. ALL RIGHTS RESERVED.

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