All Images ©CJ Chun, 2015-2017. ALL RIGHTS RESERVED.

CJ Chun

cj.chun91@gmail.com I cchun@themolecule.com

 

CG Lead I Technical Director I CG Supervisor I CG Character / Environment Modeler I CG Artist I Look Development Artist

Proficient: Arnold I Mental Ray I Autodesk Maya I Mari I Nuke I Houdini I Photoshop I UV Layout I Z-Brush I Mudbox I After Effects

 

CJ Chan Jun Chun is CG artist and technical designer who is passionate about creating visual effect assets. He is currently a CG Manager / CG lead artist at The Molecule and has been working on various episodic tv shows, feature films, and commercials. He has been with The Molecule for two years, and in that time has taken his role from CG Generalist to CG Manager. He has diverse skillset, is proficient in all CG aspects and is always positive and willing to take on the most challenging of projects. Prior to The Molecule, he spent 2 years at various award-winning industries in New York and Seoul also has experience of founding a vfx company in Korea.

 

He has have pleasure for creating CG aspects and managing episodic tv shows, feature films, and commercials for clients such as Sony Pictures, Director Doug Liman, HBO, CBS, Amazon, Netflex and the Americans.

 

WORK EXPERIENCE

 

NEW YORK

CG Lead I Technical Director at the Molecule VFX

March 2019 Promoted - Present

 

CG Lead 

March 2018 Promoted - Feb 2019

 

CG Assets Supervisor I Lead Modeler

March 2017 Promoted - Feb 2018

 

CG Generalist I 3D modeler

March 2016 - March 2017

 

Freelance I CG Generalist at Digital Evolution NYC

November 2016 - December 2016

 

Freelance I CG Generalist at Fenrir Studios

September 2016 - October 2016

 

Freelance I CG Modeler & texture artist at Framestore NY

January 2016 - April 2016

 

Freelance I CG Modeler & texture artist at Bloop Animation

January 2016 - April 2016

 

Freelance I CG Modeler & texture artist at BioDigital

November 2015 - December 2016

 

Freelance I CG Modeler & texture artist at Stardust Studios 

September 2015 - October  2015

 

Freelance I CG Generalist at Edit One

August 2015 - September 2015

 

 

COMPETITION

 

 

Blizzard Entertainment University Relations

World of Warcraft Azeroth TOP 10 Selected

 

US Microsoft Students for Partners

Windows Phone Application design competition 

Application Team Title: Blogsphere

 

SEOUL I KOREA

CEO I CG Asset Director I Producer at Carpediem Entertainment

January 2012 - Present

CG Artist I Jr. Technical Director at Innu Media

May 2014 - March 2015

Freelance I CG Modeler & texture artist at X4 Design Branding

June 2012 - September 2014

Freelance I CG Modeler & VFX artist at MBC

June 2013 - August 2013

Internship I Assistance Producer at KBS 

June 2012 - August 2012

education

School of Visual Arts 15'

B.F.A. Computer Art and Visual Effects

All that Art Institute 11'

Advertising and Film

Centennial Christian School 10'

Automotive Design

Feature Film / TV series

School of Visual Arts   BFA CAM
Senior Thesis - AREA 52
Directed by Chan Jun Chun

Commercial / Interactive 

Game

Dickinson

modeling, layout, texturing, lighting, lookdev, animation, CG Lead

The Report - feature film / directed by Scott Z. Burns

modeling, lookdev, layout, lighting, tracking, CG Lead

Fosse Verdon

modeling, layout, rigging, lighting, lookdev, animation, CG Lead

Billions Season 4

modeling, layout, lighting, lookdev, CG Lead

Modern Love Season 1

modeling, layout, lighting, lookdev, tracking, CG Lead

Five Feet Apart - feature film / directed by Justin Baldoni

modeling, layout, lighting, lookdev, CG Lead

 

Shooter Season 3

modeling, rigging, layout, lighting, lookdev, CG Lead

 

the Americans Season 6

modeling, rigging, layout, lighting, lookdev, CG Lead

 

Ballers Season 4

modeling, layout, lighting, lookdev, CG Lead

 

the Good Cop

modeling, lookdev, layout,  lighting, CG supervision

 

LEGO: Billion Brick Race - feature film / directed by Robert R.

CG vehicle modeling

 

Hold the Dark - feature film / directed by Jeremy Saulnier

environment modeling, layout, snow fx

 

The Wall - feature film / directed by Doug Liman

environment modeling, layout, & lookdev

 

Purge 3: election year - feature film / directed by James DeMonaco

asset modeling, lookdev & layout

 

Yellow Birds - feature film / directed by Alexandre Moors

asset modeling, layout & lighting

 

Money Monster - feature film / Jodie Foster

additional modeling & layout

 

the Americans Season 5

modeling, rigging, layout, cam tracking & lighting

 

Z: the beginning of everything

all asset modeling, texturing, additional lookdev & layout

 

Instinct

modeling, layout, lookev, camera track, lighting, asset supervision

 

the Path - Season 3

modeling, layout, lookev, lighting, asset supervision

 

Shades of Blue Season 3

modeling, lookdev, camera tracking, & lighting , asset supervision

 

House of Cards Season 4

asset modeling, texturing, & layout

 

Seven Seconds

modeling, layout, lookev, camera track, lighting, asset supervision

 

Unbreakable Kimmy Schmidt Season 3

modeling, layout, lighting & pipeline TD

 

Shades of Blue Season 2

modeling, lookdev, camera tracking, & lighting 

 

Happy! pilot

All asset modeling, lookdev, layout & asset Supervision

 

Redliner pilot

All asset modeling, lookdev, layout & lighting

 

Falling Water Season 1

Lighting & layout

 

Quantico Season 2

asset modeling, lookdev, animation, layout & camera tracking

 

The Affair Season 3

lighting, layout & camera tracking

 

Tasteful

character & environment modeling, layout

 

Feed the Beast

asset modeling, lookdev & layout

 

Friends from college

asset modeling, lookdev & rigging


Younger

character modeling


Limitless

asset modeling & layout


Elementary Season 4

asset modeling & layout


the Americans Season 4

asset modeling, lookdev, layout, additional lighting

 

Son of Zorn Season 1

set extenstion, modeling, layout, lookdev


the Path - Season 2

modeling, layout, lookev, lighting

 

Extell

Central Park Tower - lookdev, lighting, compositing & supervising

One Manhattan Square - compositing

 

Comic Con Conan VR

Environment modeling & layout

 

Livalo VR 

CG Supervision

 

Johnson & Johnson

product modeling supervision


Heartware

hVAD - asset modeling, layout


humanScale

Monticello - asset modeling, layout


Uniliver

asset modeling, layout, lookdev

 

Toyota

RAV4 EV - asset modeling & lookdev

 

Melatonin

Environment modeling

 

Schick 

Hydro Razor - modeling, texturing, layout, lookdev & lighting

 

Crayola

Carver - modeling, texturing, layout & lookdev

 

Dark Storm Ascension

Env. modeling, lookdev, & layout 
 

 

 

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