CJ Chun

cj.chun91@gmail.com I cchun@themolecule.com


CG Lead I Technical Director I CG Supervisor I CG Character / Environment Modeler I CG Artist I Look Development Artist

Proficient: Arnold I Mental Ray I Autodesk Maya I Mari I Nuke I Houdini I Photoshop I UV Layout I Z-Brush I Mudbox I After Effects


CJ Chan Jun Chun is CG artist and technical designer who is passionate about creating visual effect assets. He is currently a CG Supervisor at The Molecule and has been working on various episodic tv shows, feature films, and commercials. He has been with The Molecule for two years, and in that time has taken his role from CG Generalist to CG Supervisor. He has diverse skillset, is proficient in all CG aspects and is always positive and willing to take on the most challenging of projects. Prior to The Molecule, he spent 2 years at various award-winning industries in New York and Seoul also has experience of founding a vfx company in Korea.


He has have pleasure for creating CG aspects and managing episodic tv shows, feature films, and commercials for clients such as Sony Pictures, Director Doug Liman, HBO, CBS, Amazon, Netflex and the Americans.





CG Supervisor at the Molecule VFX

March 2020 Promoted - Present

CG Lead I Technical Director 

March 2019  - March 2020


CG Lead 

March 2018 Promoted - Feb 2019


CG Assets Supervisor I Lead Modeler

March 2017 Promoted - Feb 2018


CG Generalist I 3D modeler

March 2016 - March 2017


Freelance I CG Generalist at Digital Evolution NYC

November 2016 - December 2016


Freelance I CG Generalist at Fenrir Studios

September 2016 - October 2016


Freelance I CG Modeler & texture artist at Framestore NY

January 2016 - April 2016


Freelance I CG Modeler & texture artist at Bloop Animation

January 2016 - April 2016


Freelance I CG Modeler & texture artist at BioDigital

November 2015 - December 2016


Freelance I CG Modeler & texture artist at Stardust Studios 

September 2015 - October  2015


Freelance I CG Generalist at Edit One

August 2015 - September 2015






Blizzard Entertainment University Relations

World of Warcraft Azeroth TOP 10 Selected


US Microsoft Students for Partners

Windows Phone Application design competition 

Application Team Title: Blogsphere



CEO I CG Asset Director I Producer at Carpediem Entertainment

January 2012 - Present

CG Artist I Jr. Technical Director at Innu Media

May 2014 - March 2015

Freelance I CG Modeler & texture artist at X4 Design Branding

June 2012 - September 2014

Freelance I CG Modeler & VFX artist at MBC

June 2013 - August 2013

Internship I Assistance Producer at KBS 

June 2012 - August 2012


School of Visual Arts 15'

B.F.A. Computer Art and Visual Effects

All that Art Institute 11'

Advertising and Film

Centennial Christian School 10'

Automotive Design

Feature Film / TV series

School of Visual Arts   BFA CAM
Senior Thesis - AREA 52
Directed by Chan Jun Chun

Commercial / Interactive 



modeling, layout, texturing, lighting, lookdev, animation, CG Lead

The Report - feature film / directed by Scott Z. Burns

modeling, lookdev, layout, lighting, tracking, CG Lead

Fosse Verdon

modeling, layout, rigging, lighting, lookdev, animation, CG Lead

Billions Season 4

modeling, layout, lighting, lookdev, CG Lead

Modern Love Season 1

modeling, layout, lighting, lookdev, tracking, CG Lead

Five Feet Apart - feature film / directed by Justin Baldoni

modeling, layout, lighting, lookdev, CG Lead


Shooter Season 3

modeling, rigging, layout, lighting, lookdev, CG Lead


the Americans Season 6

modeling, rigging, layout, lighting, lookdev, CG Lead


Ballers Season 4

modeling, layout, lighting, lookdev, CG Lead


the Good Cop

modeling, lookdev, layout,  lighting, CG supervision


LEGO: Billion Brick Race - feature film / directed by Robert R.

CG vehicle modeling


Hold the Dark - feature film / directed by Jeremy Saulnier

environment modeling, layout, snow fx


The Wall - feature film / directed by Doug Liman

environment modeling, layout, & lookdev


Purge 3: election year - feature film / directed by James DeMonaco

asset modeling, lookdev & layout


Yellow Birds - feature film / directed by Alexandre Moors

asset modeling, layout & lighting


Money Monster - feature film / Jodie Foster

additional modeling & layout


the Americans Season 5

modeling, rigging, layout, cam tracking & lighting


Z: the beginning of everything

all asset modeling, texturing, additional lookdev & layout



modeling, layout, lookev, camera track, lighting, asset supervision


the Path - Season 3

modeling, layout, lookev, lighting, asset supervision


Shades of Blue Season 3

modeling, lookdev, camera tracking, & lighting , asset supervision


House of Cards Season 4

asset modeling, texturing, & layout


Seven Seconds

modeling, layout, lookev, camera track, lighting, asset supervision


Unbreakable Kimmy Schmidt Season 3

modeling, layout, lighting & pipeline TD


Shades of Blue Season 2

modeling, lookdev, camera tracking, & lighting 


Happy! pilot

All asset modeling, lookdev, layout & asset Supervision


Redliner pilot

All asset modeling, lookdev, layout & lighting


Falling Water Season 1

Lighting & layout


Quantico Season 2

asset modeling, lookdev, animation, layout & camera tracking


The Affair Season 3

lighting, layout & camera tracking



character & environment modeling, layout


Feed the Beast

asset modeling, lookdev & layout


Friends from college

asset modeling, lookdev & rigging


character modeling


asset modeling & layout

Elementary Season 4

asset modeling & layout

the Americans Season 4

asset modeling, lookdev, layout, additional lighting


Son of Zorn Season 1

set extenstion, modeling, layout, lookdev

the Path - Season 2

modeling, layout, lookev, lighting



Central Park Tower - lookdev, lighting, compositing & supervising

One Manhattan Square - compositing


Comic Con Conan VR

Environment modeling & layout


Livalo VR 

CG Supervision


Johnson & Johnson

product modeling supervision


hVAD - asset modeling, layout


Monticello - asset modeling, layout


asset modeling, layout, lookdev



RAV4 EV - asset modeling & lookdev



Environment modeling



Hydro Razor - modeling, texturing, layout, lookdev & lighting



Carver - modeling, texturing, layout & lookdev


Dark Storm Ascension

Env. modeling, lookdev, & layout 



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