CJ Chun
cj.chun91@gmail.com I cj.chun@craftyapes.com
Head of CG I CG Lead I Technical Director I CG Supervisor I CG Character / Environment Modeler I CG Artist I Look Development Artist
Proficient: Arnold I Mental Ray I Autodesk Maya I Mari I Nuke I Houdini I Photoshop I UV Layout I Z-Brush I Mudbox I After Effects
CJ Chan Jun Chun
Current Role
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CG Supervisor at Crafty Apes New York
Reputation & Approach
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Known for being willing to take on challenging projects, leading and guiding teams to the right way, with a positive attitude toward problem-solving and learning across all facets of CG.
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Emphasizes both technical excellence and creative storytelling. His experience spans supervising teams and guiding CG aspects through the production pipeline, not just individual modeling, texturing, rigging and other aspects.
Previous Experience
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He has been picked to attend among nine leaders in the art industry in NYC, government–industry roundtable with the First Lady of South Korea during 2025 UN conference. He represented VFX industry, addressing the global competitiveness of Korean CG/VFX. Emphasized the importance of creative storytelling over technical perfection, advocated for fair treatment of creators, and highlighted the need for sustainable budget frameworks and international exchange programs to strengthen K-content’s position in the global market.
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Prior to Crafty Apes, Chan was at The Molecule VFX. He spent seven years there, progressing through roles from CG Generalist up through Head of CG.
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He also worked freelance and held various CG / modeling / texture / VFX roles in New York and Seoul before his tenure at The Molecule.
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Earlier in his career in Seoul, he founded a VFX company within Korea, and worked with studios and media outlets there.
Throughout his career, Chan Jun Chun has worked on episodic television, feature films, and commercial projects. Some clients and productions include Disney, Hulu, Sony Pictures, HBO, CBS, Amazon, Netflix among others.
WORK EXPERIENCE
NEW YORK
CG Supervisor at Crafty Apes NY
Feb 2022 - Present
Head of CG at the Molecule VFX
March 2020 Promoted - Feb 2022
CG Lead I Technical Director
March 2019 - March 2020
CG Lead
March 2018 Promoted - Feb 2019
CG Assets Supervisor I Lead Modeler
March 2017 Promoted - Feb 2018
CG Generalist I 3D modeler
March 2016 - March 2017
Freelance I CG Generalist at Digital Evolution NYC
November 2016 - December 2016
Freelance I CG Generalist at Fenrir Studios
September 2016 - October 2016
Freelance I CG Modeler & texture artist at Framestore NY
January 2016 - April 2016
Freelance I CG Modeler & texture artist at Bloop Animation
January 2016 - April 2016
Freelance I CG Modeler & texture artist at BioDigital
November 2015 - December 2016
Freelance I CG Modeler & texture artist at Stardust Studios
September 2015 - October 2015
Freelance I CG Generalist at Edit One
August 2015 - September 2015
COMPETITION
Blizzard Entertainment University Relations
World of Warcraft Azeroth TOP 10 Selected
US Microsoft Students for Partners
Windows Phone Application design competition
Application Team Title: Blogsphere
SEOUL I KOREA
CEO I CG Asset Director I Producer at Carpediem Entertainment
January 2012 - 2015
CG Artist I Jr. Technical Director at Innu Media
May 2014 - March 2015
Freelance I CG Modeler & texture artist at X4 Design Branding
June 2012 - September 2014
Freelance I CG Modeler & VFX artist at MBC
June 2013 - August 2013
3D Internship I 3D Artist at MACROGRAPH
June 2012 - Sept 2012
Internship I Assistance Producer at KBS
June 2011 - August 2011
education
School of Visual Arts 15'
B.F.A. Computer Art and Visual Effects
All that Art Institute 11'
Advertising and Film
Centennial Christian School 10'
Automotive Design

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SVA Thesis - 2015

School of Visual Arts BFA CAM
Senior Thesis - AREA 52
Directed by Chan Jun Chun










